Lab News

April 28, 2022

Tech Policy Lab Releases Whitepaper on Agricultural Technology Policy

Ways to Grow: New Directions for Agricultural Technology Policy New Tech Policy Lab whitepaper highlights need for balance between expanding agricultural technology and investment supporting regional production SEATTLE, Wash., April 27, 2022 – The pandemic opened our eyes to a longstanding reality: the American food system cannot handle disruption. And there is another crisis on […]

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March 10, 2022

Co-Director named ACM Fellow

ACM

The Association for Computing Machinery has recently named its 71 fellows for this research that continues to shape technologies we use daily and accomplishments in the computing space. Batya Friedman, Co-Director of the Tech Policy Lab was recently highlighted in this list for contributions to human values in the technical design process.

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February 9, 2022

New faculty associate Joe Lott

The Tech Policy Lab has welcomed a new faculty associate, Joe Lott.  Joe is an Associate Professor in the College of Education at the University of Washington. Joe is the co-founder and Faculty Director of the Brotherhood Initiative, which focuses on empowering undergraduate men of color in areas of leadership, wellness, innovation, and social entrepreneurship. […]

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January 11, 2022

Tech Policy Lab Releases Biennial Report

The Tech Policy Lab is please to share our 2020-2021 Biennial Report. Highlights include the Lab’s work on privacy and COVID, mitigating bias in AI systems, using storytelling to explain tech policy, and technology’s relationship to food security. http://techpolicylab.uw.edu/wp-content/uploads/2021/12/Tech-Policy-Biennial-Report-2021-Final.pdf

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September 9, 2019

In London? See our work on Adversarial Machine Learning at the Science Museum

Visitors examine a display that shows a stop sign with stickers at the top and bottom of the sign.

Research exploring adversarial machine learning, or the ability to fool machine learning systems, is on display at the Science Museum in London as part of “Driverless: Who is in Control?” This free exhibit includes a modified stop sign developed by a team of researchers to fool driverless cars into misidentifying it and asks “can self-driving cars see the world as well as you can?”

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January 9, 2019

Join the New Diverse Voices Mailing List!

We’ve started a new mailing list for our Diverse Voices project, DiverseVoices@uw.edu. Through this mailing list you will be able to connect with others interested in the Diverse Voices method, ask questions, and receive information on additional resources. To join the mailing list, go to https://mailman11.u.washington.edu/mailman/listinfo/diversevoices. Through the mailing list, you will have access to: • Q&A. We […]

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June 22, 2018

What Pushes Back From Considering Materiality In IT?

An interdisciplinary team of computer scientists, information scientists, and planners explores the invisible environmental impacts of digital technologies in What Pushes Back from Considering Materiality in IT?  There are significant negative impacts from extracting, processing, maintaining, and ultimately disposing of the materials used to support information technology, as well as of producing the energy it uses, […]

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December 11, 2017

Robust Physical-World Attacks on Machine Learning Modules

Could graffiti convey a hidden message to your car? Or cause a robot to do something unexpected? Cars and robots, as well as other devices, are more frequently relying on images of their surroundings to make decisions. New research explores the possibility that malicious alterations to real world objects, like the road sign above, could […]

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November 21, 2017

Privacy in Online Dating

How do you manage your privacy in online dating? Chances are that if you use online dating or have considered using it, this is an issue you’ve given some thought. And you wouldn’t be alone, as privacy issues in online dating have appeared in the media—two summers ago, during the Rio Olympics, privacy in online […]

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September 15, 2017

Securing Augmented Reality Output

A year ago, Pokemon Go became immensely popular as players explored their surroundings for Pokemon in the smartphone-based augmented reality (AR) app. This hyper-popular game, which barely scratched the surface of AR’s potential, led to increased interest in the technology. The AR industry is expected to grow to $100 billion by 2020, and with increasing interest in AR automotive windshields and head-mounted displays (HMDs), we could soon be able to experience immersive AR environments like the one depicted by designer and film-maker Keiichi Matsuda in Hyper Reality.

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